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Amiga Plus 1997 #3
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Amiga Plus CD - 1997 - No. 03.iso
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programmierung
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alienbreed3d2_src
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aliendesign
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1997-01-31
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Enemies to design:
NB * = already used for something else so no more
memory used.
Overall guidelines:
32 colours
3 directions to draw: front view,
right view and back view.
4 frames of animation on each view
+ a single front frame with gun firing
or spitting etc.
4-frame dying animation.
Aliens can be of any size but unless
VERY big+important should be no more
than 64*64 pixels. Large impressive
ones can be 128*128 but it should be
noted that using these in a level may
restrict the variety of other aliens
available for that level.
No aliens should be entirely robotic-
if they are, we will design a vector
object version (less memory+better
looking)
Any bullets required for the alien to
fire must also be drawn. If a seperate
palette is necessary, draw on a seperate
screen; don't use 64 colour screen!
Any 'special moves' the alien does
can only sensibly be drawn from front
view + no more than 4 frames. Would
be possible to construct longer anims
from those four frames (eg pulsing before
shooting).
If animations are of any form other than
1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4 etc,
could you make a list of the order?
Red aliens:
First Generation Breed
Cannon fodder to force usage of ammo!
Change palette slightly?
NEED DYING FRAMES.
Mutant marines
Hybrids
same as ordinary marines but with
some sort of mutant growth on head etc.
Fires a rifle-type weapon (no bullets
visible) so a single frame with small
gun flash and front illuminated. Also
in a different pallete to the player 2
graphics. Use existing marine graphics
as basis for this enemy.
ALSO NEED DYING FRAMES FOR PLAYER 2
AND MUTANT MARINES.
Sounds:
gargling dying sound (avail)
shooting sound (avail) *
shuffling walk (?)
Scream of pain (muffled)
Gurgling sound (as he wanders around)
Flying pink balls:
Floaters
Palette redesign needed. Need other
anim frames (only one in each direction
at the moment) + dying and shooting.
Large humanoid with blade hands:
Second Generation Cyborg Hybrid
128*128 pixels? Probably, for detail.
Special move: blade slash close up.
(3 FRAMES)
Firing: At range, points other arm and
fires volley of automatic fire. (1 FRAME)
Also: pushes back arms (like someone
skydiving) and fires large burst of plasma
bolts(1 frame) from face/chest area
NB: Frames for this alien should be RUNNING
not walking.
Very hard to kill, this one. Also very big
and tall. Probably used for a mid-game
big baddie (perhaps two or three of them in
a specially designed level)